![]() If there are no opposing cards, each point of damage will tip the scale towards your opponent's side by one.Īfter your cards' combat phase, your opponent will then play their cards (which are shown behind the space where they plan to play the card), and will enter their combat phase. If there is excess damage, the damage can overflow to another card behind your opponent's card. ![]() Opposing card will then lose Health equal to your card's Power. All your cards on the field will deal damage equal to their Power to the opposing space on the opponent's side. When you end your turn by ringing the bell, the game enters the combat phase. Most cards have a Cost before they can be played, although some can be played for free. ![]()
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